
- #Importing gobo inventory to lightwright 6 update
- #Importing gobo inventory to lightwright 6 upgrade
- #Importing gobo inventory to lightwright 6 full
- #Importing gobo inventory to lightwright 6 software
Stock materials are included, and more can be downloaded from ETC’s website. A new Materials tab is available in the Augment3d editor to modify and manage materials.
Augment3d model objects can now be assigned colors and materials. All NICs are now available for Art-Net output. Eos on Windows or macOS will now show all available NICs. A dedicated port for third-party OSC communication can be enabled in the shell. can now be placed on the command line using &. Offset functions have been expanded, including usage with subgroups.
Snapshots now allow granularity for storing fader mapping and content state. Magic Sheet Cue Active/Pending objects may now be associated with cue lists. On Magic Sheet shape objects, the Text field may now be used. In the Magic Sheet editor, now moves the cursor between fields. The timecode preview in the top bar is now a dropdown menu, allowing each user to view a specific list. Timecode has been moved to its own column in the PSD. Resize parameter columns in Live table view. Fader Wing Groups have been added, which will constrain paging to wings in the same group. Quick-access to the brightness settings is available anywhere in the system by pressing & holding. The console brightness settings have been redesigned – including three brightness presets and extinguish mode – which are all macro-able. Enhancements have been made to the Magic Sheet & Icon image library manager, including folders and editing tools. Many target lists now include an Icon field, which can be displayed in Direct Selects or Magic Sheets. Custom Direct Selects can utilize console hard keys, softkeys, and navigation buttons–including “Jump To.”. They can be used anywhere Direct Selects are populated, and multiple Custom Direct Select layouts can be displayed at once. #Importing gobo inventory to lightwright 6 full
Custom Direct Selects are now full target lists, with a new editing tab (Tab 39). A color picker widget has been added to Color encoder category pages. A default Encoder Map can be defined in Setup. When Custom mode is enabled, the encoders will use Encoder Maps based on channel selection. User-defined Encoder Maps can be created in Tab 40.
The Undo history persists through saves, as well as through devices joining and leaving the session.Many bug fixes and optimizations have been included.Augment3d now supports fixtures that use moving mirrors for focus.In Setup > MIDI Notes, Eos can be set to ignore Active Sense (0xFE) and Beat Clock (0xF8) messages (both are ignored by default).Tethered Augment3d computers will automatically reconnect with their console after a power cycle.Magic Sheets have a high quality mode (enabled by default) and lower quality mode, for improved render times of complicated Magic Sheets.You may now connect multiple Response Show Control gateways via USB, including several of the same type.Workspace layout tools have been improved.Support for Eos Apex 5, Apex 10, Apex 20, Apex Processor, and Eos Remote Interface.
#Importing gobo inventory to lightwright 6 update
For more information, please see the Eos Shipping Update page.
#Importing gobo inventory to lightwright 6 upgrade
It is not necessary to upgrade from Eos v3.1.3 unless a user intends to network with a newer console using those redesigned internal components.
#Importing gobo inventory to lightwright 6 software
This software release supports redesigned internal components, and contains no Eos software features.
Eos v3.2 Color Configuration Field Measurement Guide. macOS Ventura (13.x), macOS Montery (12.x), macOS Big Sur (11.x), macOS Catalina (10.15.x). What Version of Windows is my Console Running?. Click here for the latest version of Eos that supports XP consoles. Finding the Software Version on an Eos Family ConsoleĮos v3.0 and later cannot be installed on XP consoles. Updating Software on an Eos Family Console.